Graphics
Handling graphics on Linux—especially on Wayland—can be a headache of conflicting drivers and environment variables. Prism simplifies this into a single option that prepares the system for high-performance rendering.
The GPU toggle
In your flake.nix or hardware module, set the following option based on your physical hardware:
prism.hardware.gpu = "nvidia"; # For NVIDIA GPUs (Standard & RTX)
# prism.hardware.gpu = "amd"; # For AMD Radeon GPUs
# prism.hardware.gpu = "intel"; # For Intel Integrated or Arc Graphics
# prism.hardware.gpu = "vm"; # For Virtual Machines (Standard VirtIO)
NVIDIA
Choosing "nvidia" does more than just install drivers. It automatically configures:
- Proprietary Drivers: Installs the latest stable production drivers.
- Wayland Compatibility: Sets
nvidia-drm.modeset=1and necessary environment variables for Hyprland. - NVENC: Enables hardware-accelerated video encoding (essential for
prism-screenrecord). - Power Management: Configures basic power saving for laptop users.
AMD
Choosing "amd" utilizes the open-source amdgpu drivers.
- Mesa: Enables high-performance Vulkan and OpenGL support.
- Variable Refresh Rate: Pre-configures support for FreeSync monitors.
Intel & VM
- Intel: Optimized for QuickSync video and low-power consumption.
- VM: Uses the
virtioandbochsdrivers, ensuring that the Prism UI remains fluid even without a physical GPU passed through.
Performance verification
After applying your graphics configuration and rebooting, you can verify your setup using these built-in Prism tools:
| Task | Tool | Command |
|---|---|---|
| Check GPU Load | btop | Look for the GPU section in the UI |
| Check Drivers | prism-system-monitor | Review the "Graphics" information tab |
| Verify Encoding | prism-screenrecord | Attempt a short recording to test hardware accel |
A Note on Hybrid Graphics (Laptops)
If you are on a laptop with both Intel/AMD integrated graphics and a dedicated NVIDIA chip, Prism currently defaults to the dedicated chip for the entire session to ensure maximum performance and animation smoothness.